In fact, color me goddamn surprised with a large side-order of toasted amazement. I'll be starting tonight, first real entry either late (British Summer Time) or tomorrow. Please keep in mind that the terror site rule does mean a fair chance of death for anyone who gets "named" before Power Armor. I don't use motion detectors much but I'll see what I can do. I would like to carry a motion tracker at all times, and if you use any mods, please don't give me a shotgun. If yes, I would like the 9th soldier (the first one after the cursed original 8 ) named "Tough Luck". I vastly prefer written accounts to videos, glad I'm not the only one! Make no mistake, I like watching people playing, but written LPs are to me the most entertaining. "It's nice to see a non-psychopath approach!Īnd I'm really happy you plan to write it. I'm going to say no to that one, on this run. I have done a "conventional weapons only" run before myself, but not in conjunction with "can't skip or even abandon terror sites". I used to do this a lot back in the bad old days of the 80 item limit and it wasn't bad. Meaning the only time you can use plasma weapons is when you take them off the aliens during battle. "You could also have a clipboard dictator for a quatermaster who has an "Alien weapons are too valuable" attitude and refuses to arm the Skyranger with any.
Not totally compatible with rule #1.however it isn't actually a big deviation from my usual playstyle in any event. No more hiding behind endless smoke clouds - you are only allowed to bring 2 Smoke Grenades per mission." Hadn't thought about it.I'm going to say "No", but likely will only be used on a terror mission in any event. "is waiting on the 1st turn considered a cheesy tactic?" Obviously I could make this harder, but I'd like it to be fun too! "But didn't you mean max 1 blaster bomb per 8 missions?
I know there is a tendency to do video based "Lets Plays" in 2018, but I will be writing mine (oldskool!) with accompanying screenshots. (Practical Terms: there are ZERO exceptions to rules #1 -#9.no "oh just this once" kinda things. (Practical Terms: XCOM will not fire blasters blindly to "hopefully" destroy a base/Cydonia: the destruction must be verified by line of sight) (Practical Terms: XCOM will not use any external methods to track down that "one last alien" on a 's the hard way only)ĩ - Wait Until You See The Whites Of Their Eyes XCOM will fight the aliens on their terms, with no omniscient assistance. (Practical Terms: no "grenade relays", no using pistols JUST to train reactions.and any/all other "cheesy" tactics. XCOM will not use "wacky" tactics in battle A minimum viable base contains a hangar with at least a sufficiently armed interceptor, a stores, a living quarters, and at least 16 soldiers, who must have enough equipment if attacked so as not to make a mockery of rule #1) (Practical Terms: XCOM must have 6 viable bases before researching Cydonia Or Bust. XCOM will make sure Earth is safe before taking on the aliens elsewhere. Maximum of 8 blaster bombs on each mission) (Practical Terms: all FUSION weapons (tanks/craft/defences) are BANNED by XCOM. XCOM will not destroy the planet in order to save it. XCOM will predict grave long-term mental issues for psi-amp troops and will limit them to a "needs-must" basis)
(Practical Terms: No more than 2 psi-amps per mission. XCOM will care about the mental health of its soldiers. XCOM cannot abandon a terror mission for ANY reason: it's do or die!) (Practical Terms: XCOM MUST attend all terror sites.
Terrorism is worse than war, and XCOM will not countenance ignoring it. (Practical Terms: XCOM cannot abandon ANY mission if a living soldier is off the craft, EXCEPT if the soldier has been successfully mind-controlled three times or more) Death will happen of course but every attempt must be made to avoid it) (Practical Terms: no using rookies as "cheap scouts", no suicide tactics, no "accidents" for bad/psi-weak troops. XCOM will endeavour to keep every recruit alive. Strict Rules Runthrough Of UFO: Enemy Unknown (Using OpenXCOM)